|
Esta sección te permite ver todos los posts escritos por este usuario. Ten en cuenta que sólo puedes ver los posts escritos en zonas a las que tienes acceso en este momento.
Mensajes - koxesaurio
Páginas: [1]
1
« en: Domingo 31 de Octubre de 2010, 00:18 »
Buenas, soy nuevo y esperaba si alguien con capacidad pudiera darme una idea mi problema, actualmente manejo un servidor de juegos privado el cliente usa en si programacion python al 100% y los archivos se puede leer y modificar a gusto por cualquier persona y ay esta el punto llueven los hacks la idea mia es modificar un archivo python especificamente el que contiene las ips de conexion al servidor + puertos para que no puedan mirarlo y haci no usar otros cliente donde cargan los hacks escondiendo la ip en el cliente solo me tocaria instalar un firewaal en el ordenador que actualmente es FreeBSD Unix para bloquear el ping desde afuera para que no puedan saber de ninguna forma a que ip y que puerto se conectan espero hacerme entender ahora mostrare el archivo en el cual van las ip y es el que quiero encryptar para que sea un codigo no visto a simple vista. import os import app import locale import debugInfo def BuildServerList(orderList): retMarkAddrDict = {} retAuthAddrDict = {} retRegion0 = {} ridx = 1 for region, auth, mark, channels in orderList: cidx = 1 channelDict = {} for channel in channels: key = ridx * 10 + cidx channel['key'] = key channelDict[cidx] = channel cidx += 1 region['channel'] = channelDict retRegion0[ridx] = region retAuthAddrDict[ridx] = auth retMarkAddrDict[ridx*10] = mark ridx += 1 return retRegion0, retAuthAddrDict, retMarkAddrDict if (locale.IsEUROPE() and app.GetLocalePath() == "locale/es"): STATE_NONE = "OFF" STATE_DICT = { 0 : "....", 1 : "NORM", 2 : "BUSY", 3 : "FULL" } SERVER01_CHANNEL_DICT = { 1:{"key":11,"name":"CH1 ","ip":"aqui va la IP","tcp_port":13000,"udp_port":11002,"state":STATE_NONE,}, 2:{"key":12,"name":"CH2 ","ip":"aqui va la IP","tcp_port":16000,"udp_port":11002,"state":STATE_NONE,}, # 3:{"key":13,"name":"CH3 ","ip":"aqui va la IP","tcp_port":18000,"udp_port":11002,"state":STATE_NONE,}, # 4:{"key":14,"name":"CH4 ","ip":"aqui va la IP","tcp_port":42000,"udp_port":11002,"state":STATE_NONE,}, # 5:{"key":15,"name":"CH5 ","ip":"aqui va la IP","tcp_port":22000,"udp_port":22000,"state":STATE_NONE,}, } SERVER02_CHANNEL_DICT = { 1:{"key":21,"name":"CH1 ","ip":"aqui va la IP","tcp_port":18000,"udp_port":31002,"state":STATE_NONE,}, # 2:{"key":22,"name":"CH2 ","ip":"aqui va la IP","tcp_port":20000,"udp_port":22000,"state":STATE_NONE,}, # 3:{"key":23,"name":"CH3 ","ip":"aqui va la IP","tcp_port":22000,"udp_port":22000,"state":STATE_NONE,}, # 4:{"key":24,"name":"CH4 ","ip":"aqui va la IP","tcp_port":42000,"udp_port":42000,"state":STATE_NONE,}, # 5:{"key":25,"name":"CH5 ","ip":"aqui va la IP","tcp_port":22000,"udp_port":22000,"state":STATE_NONE,}, } SERVER03_CHANNEL_DICT = { # 1:{"key":31,"name":"CH1 ","ip":"aqui va la IP","tcp_port":13000,"udp_port":13000,"state":STATE_NONE,}, # 2:{"key":32,"name":"CH2 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, # 3:{"key":33,"name":"CH3 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, } SERVER04_CHANNEL_DICT = { # 1:{"key":41,"name":"CH1 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, # 2:{"key":42,"name":"CH2 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, # 3:{"key":43,"name":"CH3 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, # 4:{"key":44,"name":"CH4 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, } SERVER05_CHANNEL_DICT = { # 1:{"key":51,"name":"CH1 ","ip":"aqui va la IP","tcp_port":12000,"udp_port":12000,"state":STATE_NONE,}, # 2:{"key":52,"name":"CH2 ","ip":"aqui va la IP","tcp_port":12000,"udp_port":12000,"state":STATE_NONE,}, # 3:{"key":53,"name":"CH3 ","ip":"aqui va la IP","tcp_port":12000,"udp_port":12000,"state":STATE_NONE,}, # 4:{"key":54,"name":"CH4 ","ip":"aqui va la IP","tcp_port":12000,"udp_port":12000,"state":STATE_NONE,}, } REGION_NAME_DICT = { 0 : "SPAIN", } REGION_AUTH_SERVER_DICT = { 0 : { 1 : { "ip":"aqui va la IP", "port":11002, }, 2 : { "ip":"aqui va la IP", "port":31002, }, # 3 : { "ip":"aqui va la IP", "port":91004, }, # 4 : { "ip":"aqui va la IP", "port":31000, }, # 5 : { "ip":"aqui va la IP", "port":11000, }, } } REGION_DICT = { 0 : { 1 : { "name" : "NOMBRE DEL SERVER", "channel" : SERVER01_CHANNEL_DICT, }, 2 : { "name" : "NOMBRE DEL SERVER", "channel" : SERVER02_CHANNEL_DICT, }, # 3 : { "name" : "Alba", "channel" : SERVER03_CHANNEL_DICT, }, # 4 : { "name" : "Solsticio", "channel" : SERVER04_CHANNEL_DICT, }, # 5 : { "name" : "Plenilunio", "channel" : SERVER05_CHANNEL_DICT, }, }, } MARKADDR_DICT = { 10 : { "ip" : "aqui va la IP", "tcp_port" : 13000, "mark" : "10.tga", "symbol_path" : "10", }, 20 : { "ip" : "aqui va la IP", "tcp_port" : 13000, "mark" : "20.tga", "symbol_path" : "10", }, } TESTADDR = { "ip" : "aqui va la IP", "tcp_port" : 50000, "udp_port" : 50000, }
Bueno el servidor oficial del juego que yo tengo lo resolvio de la siguiente forma leyendo un archivo Cpickle Desde afuera en otro lenguaje para que no puedan manipular ni mirar sus ips ni puertos: import os import app import locale import debugInfo def BuildServerList(orderList): retMarkAddrDict = {} retAuthAddrDict = {} retRegion0 = {} ridx = 1 for region, auth, mark, channels in orderList: cidx = 1 channelDict = {} for channel in channels: key = ridx * 10 + cidx channel['key'] = key channelDict[cidx] = channel cidx += 1 region['channel'] = channelDict retRegion0[ridx] = region retAuthAddrDict[ridx] = auth retMarkAddrDict[ridx*10] = mark ridx += 1 return retRegion0, retAuthAddrDict, retMarkAddrDict if (locale.IsEUROPE() and app.GetLocalePath() == "locale/es"): STATE_NONE = "OFF" STATE_DICT = { 0 : "....", 1 : "NORM", 2 : "BUSY", 3 : "FULL" } SERVER01_CHANNEL_DICT = { 1:{"key":11,"name":"CH1 ","ip":"aqui va la IP","tcp_port":13000,"udp_port":11002,"state":STATE_NONE,}, 2:{"key":12,"name":"CH2 ","ip":"aqui va la IP","tcp_port":16000,"udp_port":11002,"state":STATE_NONE,}, # 3:{"key":13,"name":"CH3 ","ip":"aqui va la IP","tcp_port":18000,"udp_port":11002,"state":STATE_NONE,}, # 4:{"key":14,"name":"CH4 ","ip":"aqui va la IP","tcp_port":42000,"udp_port":11002,"state":STATE_NONE,}, # 5:{"key":15,"name":"CH5 ","ip":"aqui va la IP","tcp_port":22000,"udp_port":22000,"state":STATE_NONE,}, } SERVER02_CHANNEL_DICT = { 1:{"key":21,"name":"CH1 ","ip":"aqui va la IP","tcp_port":18000,"udp_port":31002,"state":STATE_NONE,}, # 2:{"key":22,"name":"CH2 ","ip":"aqui va la IP","tcp_port":20000,"udp_port":22000,"state":STATE_NONE,}, # 3:{"key":23,"name":"CH3 ","ip":"aqui va la IP","tcp_port":22000,"udp_port":22000,"state":STATE_NONE,}, # 4:{"key":24,"name":"CH4 ","ip":"aqui va la IP","tcp_port":42000,"udp_port":42000,"state":STATE_NONE,}, # 5:{"key":25,"name":"CH5 ","ip":"aqui va la IP","tcp_port":22000,"udp_port":22000,"state":STATE_NONE,}, } SERVER03_CHANNEL_DICT = { # 1:{"key":31,"name":"CH1 ","ip":"aqui va la IP","tcp_port":13000,"udp_port":13000,"state":STATE_NONE,}, # 2:{"key":32,"name":"CH2 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, # 3:{"key":33,"name":"CH3 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, } SERVER04_CHANNEL_DICT = { # 1:{"key":41,"name":"CH1 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, # 2:{"key":42,"name":"CH2 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, # 3:{"key":43,"name":"CH3 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, # 4:{"key":44,"name":"CH4 ","ip":"aqui va la IP","tcp_port":32000,"udp_port":32000,"state":STATE_NONE,}, } SERVER05_CHANNEL_DICT = { # 1:{"key":51,"name":"CH1 ","ip":"aqui va la IP","tcp_port":12000,"udp_port":12000,"state":STATE_NONE,}, # 2:{"key":52,"name":"CH2 ","ip":"aqui va la IP","tcp_port":12000,"udp_port":12000,"state":STATE_NONE,}, # 3:{"key":53,"name":"CH3 ","ip":"aqui va la IP","tcp_port":12000,"udp_port":12000,"state":STATE_NONE,}, # 4:{"key":54,"name":"CH4 ","ip":"aqui va la IP","tcp_port":12000,"udp_port":12000,"state":STATE_NONE,}, } REGION_NAME_DICT = { 0 : "SPAIN", } REGION_AUTH_SERVER_DICT = { 0 : { 1 : { "ip":"aqui va la IP", "port":11002, }, 2 : { "ip":"aqui va la IP", "port":31002, }, # 3 : { "ip":"aqui va la IP", "port":91004, }, # 4 : { "ip":"aqui va la IP", "port":31000, }, # 5 : { "ip":"aqui va la IP", "port":11000, }, } } REGION_DICT = { 0 : { 1 : { "name" : "NOMBRE DEL SERVER", "channel" : SERVER01_CHANNEL_DICT, }, 2 : { "name" : "NOMBRE DEL SERVER", "channel" : SERVER02_CHANNEL_DICT, }, # 3 : { "name" : "Alba", "channel" : SERVER03_CHANNEL_DICT, }, # 4 : { "name" : "Solsticio", "channel" : SERVER04_CHANNEL_DICT, }, # 5 : { "name" : "Plenilunio", "channel" : SERVER05_CHANNEL_DICT, }, }, } MARKADDR_DICT = { 10 : { "ip" : "aqui va la IP", "tcp_port" : 13000, "mark" : "10.tga", "symbol_path" : "10", }, 20 : { "ip" : "aqui va la IP", "tcp_port" : 13000, "mark" : "20.tga", "symbol_path" : "10", }, } TESTADDR = { "ip" : "aqui va la IP", "tcp_port" : 50000, "udp_port" : 50000, } if locale.IsEUROPE(): name = app.GetLocalePath().replace("/", "_") + ".addr" path = os.sep.join(("pack", name)) if os.access(path, os.R_OK): print "load_locale_addr:", path data = app.LoadLocaleAddr(path) import cPickle import cStringIO info = cPickle.load(cStringIO.StringIO(data)) STATE_NONE = "..." STATE_DICT = { 0 : "....", 1 : "NORM", 2 : "BUSY", 3 : "FULL" } REGION_NAME_DICT = info["NAME"] REGION_AUTH_SERVER_DICT = info["AUTHADDR"] REGION_DICT = info["GAMEADDR"] MARKADDR_DICT = info["MARKADDR"]
Obviamente el archivo que lee que es locale_es.addr esta encryptado en otro lenguage casi imposible de desencryptar espero puedan darme ideas, gracias desde ya
Páginas: [1]
|
|
|