class INxViewRunTimeObj : public COleDispatchDriver
{
public:
INxViewRunTimeObj() {} // Calls COleDispatchDriver default constructor
INxViewRunTimeObj(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
INxViewRunTimeObj(const INxViewRunTimeObj& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
long HandleInitialize(short sRenderOpt, short sWindowOpt, const VARIANT& vRenderWnd, const VARIANT& vParentWnd, const VARIANT& vRenderInst, LPCTSTR bstrFile, short sContainer);
void HandleRenderScene();
long HandleNewDocument();
etc... miles de funciones