int CGlView::InitGL(GLvoid)
{
GLfloat light_ambient[] = { 1.0, 1.0, 1.0, 0.1 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 0.1 };
GLfloat light_specular[] = { 1.0, 1.0, 1.0,0.1 };
GLfloat light_position[] = { 1.0, 0.0, 0.0, 0.0 };
glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv (GL_LIGHT0, GL_POSITION, light_position);
glEnable (GL_LIGHTING);
glEnable (GL_LIGHT0);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
//Crear Menu
glutCreateMenu(controlTransf);
glutAddMenuEntry("Borrar Pantalla",1);
glutAddMenuEntry("Salir",2);
glutAttachMenu(GLUT_RIGHT_BUTTON);
return TRUE;
}