.alguien ha manejado la clase Audio con c#???Si, pero a que te refieres con la clase audio?
Yo supuestamente lo estoy usando pero no me hace nada. Tengo un arraylist que guarda las rutas de las canciones, quiero que inicie dandole play a la primera y cuandos e termine le de play a la segunda y no he podido lograrlo. Tampoco me funciona lo del volumen.
Support for WAV/AIFF/MP3/MP2/MP1/OGG and custom generated samples
Sample streams
Stream any sample data in 8/16/32 bit
File streams
MP3/MP2/MP1/OGG/WAV/AIFF file streaming
Internet file streaming
Stream MP3/MP2/MP1/OGG/WAV/AIFF files (inc. Shoutcast, Icecast & Icecast2) from the internet (HTTP and FTP servers), with adjustable buffering
Custom file streaming
Stream MP3/MP2/MP1/OGG/WAV/AIFF data from anywhere using any delivery method
Multi-channel streaming
Support for more than plain stereo, including multi-channel OGG/WAV/AIFF files
MOD music
Uses the same engine as XMPlay (very accurate, fast, high quality reproduction), with full support for all effects, filters, stereo samples, DMO effects, etc...
MO3 music
MODs with MP3 or OGG compressed samples (vastly reduced file size with virtually identical sound quality), MO3s are created using the MO3 encoder
Multiple outputs
Simultaneously use multiple soundcards
Recording
Flexible recording system, with multiple device support and input selection, (WMA encoding & broadcasting via the add-on, and other formats via BASSenc)
Decode without playback
Streams and musics can be outputted in any way you want (recoded, written to disk, streamed across a network, etc...)
Speaker assignment
Assign streams and musics to specific speakers to take advantage of hardware capable of more than plain stereo (up to 4 separate stereo outputs with a 7.1 soundcard)
High precision synchronization
Synchronize events in your software to the MOD music and streams, synchronize playback of multiple channels together
Custom DSP
Apply any effects that you want, in any order you want
DirectX 8 effects Windows only
Chorus / compressor / distortion / echo / flanger / gargle / parametric eq / reverb, 2 implementation options each with its benefits (including mixing with DSP functions)
32 bit floating-point decoding and processing
Floating-point stream/music decoding, DSP, FX, and recording
3D sound Windows only
Play samples/streams/musics in any 3D position, with EAX support
Flexible
Small buffers for realtime performance, large buffers for stability, automatic and manual buffer updating
Expandable
Underlying DirectSound object interfaces are accessible, add-on system for additional format support (C/C++ API available on request), dynamic plugin loading system
Small
BASS is less than 100KB*, so won't bloat your distribution