.alguien ha manejado la clase Audio con c#???
Yo supuestamente lo estoy usando pero no me hace nada. Tengo un arraylist que guarda las rutas de las canciones, quiero que inicie dandole play a la primera y cuandos e termine le de play a la segunda y no he podido lograrlo. Tampoco me funciona lo del volumen.
Support for WAV/AIFF/MP3/MP2/MP1/OGG and custom generated samples Sample streamsStream any sample data in 8/16/32 bit File streamsMP3/MP2/MP1/OGG/WAV/AIFF file streaming Internet file streamingStream MP3/MP2/MP1/OGG/WAV/AIFF files (inc. Shoutcast, Icecast & Icecast2) from the internet (HTTP and FTP servers), with adjustable buffering Custom file streamingStream MP3/MP2/MP1/OGG/WAV/AIFF data from anywhere using any delivery method Multi-channel streamingSupport for more than plain stereo, including multi-channel OGG/WAV/AIFF files MOD musicUses the same engine as XMPlay (very accurate, fast, high quality reproduction), with full support for all effects, filters, stereo samples, DMO effects, etc... MO3 musicMODs with MP3 or OGG compressed samples (vastly reduced file size with virtually identical sound quality), MO3s are created using the MO3 encoder Multiple outputsSimultaneously use multiple soundcards RecordingFlexible recording system, with multiple device support and input selection, (WMA encoding & broadcasting via the add-on, and other formats via BASSenc) Decode without playbackStreams and musics can be outputted in any way you want (recoded, written to disk, streamed across a network, etc...) Speaker assignmentAssign streams and musics to specific speakers to take advantage of hardware capable of more than plain stereo (up to 4 separate stereo outputs with a 7.1 soundcard) High precision synchronizationSynchronize events in your software to the MOD music and streams, synchronize playback of multiple channels together Custom DSPApply any effects that you want, in any order you want DirectX 8 effects Windows onlyChorus / compressor / distortion / echo / flanger / gargle / parametric eq / reverb, 2 implementation options each with its benefits (including mixing with DSP functions) 32 bit floating-point decoding and processingFloating-point stream/music decoding, DSP, FX, and recording 3D sound Windows onlyPlay samples/streams/musics in any 3D position, with EAX support FlexibleSmall buffers for realtime performance, large buffers for stability, automatic and manual buffer updating ExpandableUnderlying DirectSound object interfaces are accessible, add-on system for additional format support (C/C++ API available on request), dynamic plugin loading system SmallBASS is less than 100KB*, so won't bloat your distribution