• Sábado 9 de Noviembre de 2024, 03:37

Autor Tema:  Rotación De Imágenes En Delphi.  (Leído 2144 veces)

Amilius

  • Miembro HIPER activo
  • ****
  • Mensajes: 665
    • Ver Perfil
Rotación De Imágenes En Delphi.
« en: Domingo 5 de Septiembre de 2004, 17:08 »
0
Adjunto una carta de respuesta conteniendo el código en el buen DELPHI para realizar rotación con antialisado. Si alguien consigue un componente para delphi o mejor un método para una clase heredada del Tbitmap sea bienvenido!!!.

Verán que el nivel de complejidad de la operación a nivel de pixel es elevado, un montón de multiplicaciones y saltos (if).  ;)

Código: Text
  1.  
  2. From: Harm <harmans@uswest.net>
  3. Subject: Re: 2d rotaion trouble!
  4. Date: 28 Mar 1999 00:00:00 GMT
  5. Message-ID: <36FE5D74.C74E566C@uswest.net>
  6. Content-Transfer-Encoding: 7bit
  7. References: <e5bL2.456$Xc6.578@news.get2net.dk>
  8. Content-Type: text/plain; charset=us-ascii
  9. X-Complaints-To: harmans@uswest.net
  10. NNTP-Posting-Date: Sun, 28 Mar 1999 10:48:22 CDT
  11. Newsgroups: comp.graphics.algorithms
  12.  
  13. Here's Delphi pascal code to rotate an image any angle, with edge wrapping,
  14. and anti-aliasing.  Converted and added the edge wrapping, from original VB
  15. code by Rod Stephens.  At least it wasn't (shudder) C++.  :)
  16.  
  17. procedure TForm1.RotateAngle(Angle: integer);
  18. var
  19.   Theta, cosTheta, sinTheta: Single;
  20.     cx, cy                 : Single; //Center X, Y
  21.     sfrom_y, sfrom_x       : Single; //Real number
  22.     ifrom_y, ifrom_x       : Integer; //Integer version
  23.     to_y, to_x             : Integer;
  24.     weight_x, weight_y     : array[0..1] of Single;
  25.     weight                 : Single;
  26.     new_red, new_green     : Integer;
  27.     new_blue               : Integer;
  28.     total_red, total_green : Single;
  29.     total_blue             : Single;
  30.     ix, iy                 : Integer;
  31.     pb, pc : pRGBArray;
  32. begin
  33.   Screen.Cursor := crHourGlass;
  34.   CopyMe(ud,b);  //Copy to the undo bitmap
  35.   CopyMe(tBufr,b);  //Copy to the internal buffer bitmap
  36.     // Calculate the sine and cosine of theta for later.
  37.   Theta:=-(Angle)*Pi/180;
  38.   sinTheta:=Sin(Theta);
  39.   cosTheta:=Cos(Theta);
  40.   cx := b.Width / 2;  //Center of rotation for x
  41.   cy := b.Height / 2; //Center of rotation for y
  42.     // Perform the rotation.
  43.   for to_y := 0 to b.Height-1 do begin
  44.     for to_x := 0 to b.Width-1 do begin
  45.             // Find the location (from_x, from_y) that
  46.             // rotates to position (to_x, to_y).
  47.       sfrom_x := cx +
  48.           (to_x - cx) * cosTheta -
  49.           (to_y - cy) * sinTheta;
  50.       ifrom_x := Trunc(sfrom_x);
  51.  
  52.       sfrom_y := cy +
  53.           (to_x - cx) * sinTheta +
  54.           (to_y - cy) * cosTheta;
  55.       ifrom_y := Trunc(sfrom_y);
  56.  
  57.                 // Calculate the weights.
  58.       if sfrom_y >= 0  then begin
  59.         weight_y[1] := sfrom_y - ifrom_y;
  60.         weight_y[0] := 1 - weight_y[1];
  61.       end else begin
  62.         weight_y[0] := -(sfrom_y - ifrom_y);
  63.         weight_y[1] := 1 - weight_y[0];
  64.       end;
  65.       if sfrom_x >= 0 then begin
  66.         weight_x[1] := sfrom_x - ifrom_x;
  67.         weight_x[0] := 1 - weight_x[1];
  68.       end else begin
  69.         weight_x[0] := -(sfrom_x - ifrom_x);
  70.         Weight_x[1] := 1 - weight_x[0];
  71.       end;
  72.  
  73.       if ifrom_x < 0 then
  74.         ifrom_x := b.Width -1-(-ifrom_x mod b.Width)
  75.       else if ifrom_x > b.Width-1  then
  76.         ifrom_x := ifrom_x mod b.Width;
  77.       if ifrom_y < 0 then
  78.         ifrom_y := b.Height -1-(-ifrom_y mod b.Height)
  79.       else if ifrom_y > b.Height-1 then
  80.         ifrom_y := ifrom_y mod b.Height;
  81.  
  82.                 // Average the color components of the four
  83.                 // nearest pixels in from_canvas.
  84.         total_red   := 0.0;
  85.         total_green := 0.0;
  86.         total_blue  := 0.0;
  87.         for ix := 0 to 1 do begin
  88.           for iy := 0 to 1 do begin
  89.             if ifrom_y + iy < b.Height then
  90.               pc := tBufr.ScanLine[ifrom_y + iy]
  91.             else
  92.               pc := tBufr.ScanLine[b.Height - ifrom_y - iy];
  93.             if ifrom_x + ix < b.Width then begin
  94.               new_red := pc[ifrom_x + ix].rgbtRed;
  95.               new_green := pc[ifrom_x + ix].rgbtGreen;
  96.               new_blue := pc[ifrom_x + ix].rgbtBlue;
  97.               weight := weight_x[ix] * weight_y[iy];
  98.               total_red   := total_red   + new_red   * weight;
  99.               total_green := total_green + new_green * weight;
  100.               total_blue  := total_blue  + new_blue  * weight;
  101.             end
  102.             else begin
  103.               new_red := pc[b.Width - ifrom_x - ix].rgbtRed;
  104.               new_green := pc[b.Width - ifrom_x - ix].rgbtGreen;
  105.               new_blue := pc[b.Width - ifrom_x - ix].rgbtBlue;
  106.               weight := weight_x[ix] * weight_y[iy];
  107.               total_red   := total_red   + new_red   * weight;
  108.               total_green := total_green + new_green * weight;
  109.               total_blue  := total_blue  + new_blue  * weight;
  110.             end;
  111.           end;
  112.         end;
  113.         pb := b.ScanLine[to_y];
  114.         pb[to_x].rgbtRed := Round(total_red);
  115.         pb[to_x].rgbtGreen := Round(total_green);
  116.         pb[to_x].rgbtBlue := Round(total_blue);
  117.     end;
  118.   end;
  119.   imSine.Picture.Assign(b);  //all done, assign the bmp to our image
  120.   Screen.Cursor := crDefault;
  121. end;
  122.  
  123.  
  124. morphix wrote:
  125.  
  126. > I have some problems figuring how to do a 2d rotation on an image. The
  127. > resulting image has blank pixels (holes that isn't filled with color)
  128. > could anybody please show me an algorithm that works, (pascal, c, c++ or
  129. > pseudo)
  130. >
  131. > Morphix
  132.  
  133. --
  134. Harmans
  135.  
  136. Omaha NE
  137.  
  138.